Acting as both training camp and laboratory, it is a diverse, multidisciplinary program where unexpected collisions and obsessive attention to detail expose a rich seam of creative potential. Communication Media Studies presents an opportunity to develop individual practice, where students hone their dexterity with established and progressive media, actively testing modes of production through focused acts of doing and making.
TALKS / DEMOS
Open Workshops, talks and events offered by the Communication & Media Studies department are open to all students of the AA. They are offered as extras, and are additional opportunities for students across the school to explore the role and potential of various technologies, tools and media. They are intended to be fun and are not a formal requirement for any student.
2020/21 WORKSHOPS / TALKS
Students can register for Workshops 7 days in advance here: https://home.aaschool.ac.uk/CMSWORKSHOPS/
All courses are run on the CMS MS TEAM in the SATURDAY SCHOOL channel (click here)
Occasionally workshops need to be rescheduled, for up to date information please subscribe to the Media studies Calendar here: https://www.aaschool.ac.uk/AASCHOOL/CALENDARS/subscribe.php
ACTS OF DRAWING
Miraj Ahmed, Sebastian Andia, Inigo Minns, Harry Kay & John Ng
OPEN WEEK Drawing Clinic
WEDS 04/ THURS 05 NOV
This Drawing Clinic is for students across the school who would like some support with drawing in their studio design work. These are 1:1 tutorials and small group sessions where students can discuss their drawings - composition and technique - as modes of exploration and communication. A range of tutors who specialise in different types of drawing (analogue and digital) are available for tutorials across two days of clinics.
WEDS AM + PM
Architect & Artist
Refinement in architectural drawings: Plan, section, elevation, axonometric, isometric and perspective
WEDS AM + PM
Architect & Artist
Digital modelling creatively: Rhino, Maya and modelling form and Digital Drawing
Creating presentation images and drawings from 3d Models
WEDS AM + PM
Drawing spaces. Architectural intentions, spatial and technical information as drawings.
WEDS AM + PM (RESCHEDULED FROM THURSDAY)
Architect and Designer
Rhino 3D modelling and Photogrammetry
WEDS PM + THURS AM
Architect and Designer:
Drawing a Project and Composite Drawings
Registration is now closed
INHABITANTS OF NO. 36
3D SCANNING WORKSHOP
WEDS 04 NOV
An intensive 1-Day workshop working with 3D scanning data and visualization, in which we'll re-inhabit a virtual AA using 3D lidar scans of Bedford Square.
Throughout the day we'll create a collaborative, and potentially interactive, drawing of what the AA is now as a dispersed spatial collective around the world. The workshop will look beyond physical boundaries and reproject our new working and living environments back into the space which we still inhabited less than a year ago.
Throughout the workshop, we'll cover how to work with photogrammetry, using the app 3Dim Capture and how to composite, compose and collage together 3D scanned spaces using Cloudcompare.
Thomas Parker is designer, fabricator and visual artist whose interests lie in experimental architecture and methodological approaches of spatial design. He has a longstanding background in 3D scanning, visualization and fabrication, having graduated from the Bartlett School of Architecture, where he also now teaches MArch Unit 17.
Registration is now closed
PRACTICAL CASTING WORKSHOP
WEDS 04 NOV
This casting workshop will introduce students to two key materials: alginate and plaster of Paris. Using familiar household equipment, we will produce two plaster casts- one using simple formwork constructed from recycled packaging, and the other from an alginate mould. This workshop will be messy, but with some straightforward precautions you'll be able to produce some surprisingly engaging results. The workshop is open to anyone at the AA, and no previous experience of casting is required. In order to establish an open and collaborative atmosphere within the workshop, we will reimburse receipts for materials up to £20 for the first six students who commit to the sessions, and who work through the process- cameras on!
Juliet Haysom trained in Fine Art at The Ruskin School, University of Oxford and The Royal College of Art, London. Her interest in working on site-specific projects led to her completion of RIBA Part-1 at the AA in 2013. She has worked as an associate artist at Muf architecture art studio and is currently developing a solo artist’s commission built into the site of a 19th Century prison in Bristol, and is lead artist for a new park in Bristol and a new public garden in Amesbury.
Registration is now closed
INTRODUCTION TO GEOGRAPHIC INFORMATION SYSTEMS
SAT 07 NOV - 10-5 pm
Please register on the link below.
The first of two GIS workshops (with the second, more advanced session in Term 2) that teaches students practical skills in GIS (geographic information system). Students will learn how to search for and obtain data from online portals and use plug-ins to obtain data from open-source datasets. Students will learn how stylise, analyse and process datasets of different formats, including Digital Elevation Maps, satellite photography, heat maps derived from statistical modelling. They will learn how to connect different datasets together and how to author their own. Finally, students will learn how to export the results of their research, either for print or for further use in other software.
Required software: Latest, most stable release of QGIS 3 (for either macOS or Windows)
Oskar Johanson (AA Dipl’19) is a designer and writer. He is currently a Research Fellow at the Gerrit Rietveld Academie, Amsterdam, where he also teaches. With Adolfo Del Valle he founded and edited PNYX, the AA’s weekly publication (2015–19).
IN PRAISE OF NOISE
SAT 14 NOV - 10-5 pm
‘Wherever we are, what we hear is mostly noise. When we ignore it, it disturbs us. When we listen to it we find it fascinating. The sound of a truck at 50 miles an hour. Static between stations. Rain … ‘
John Cage The Future of Music : Credo. 1937
Architects and engineers spend an inordinate time fighting noise, (defined here as unwanted sound), yet sound is a fundamental part of our relationship with space, after all, without space there is no sound, yet the sound of a space, and the sounds defined by a space are a quality often ignored by architects and designers. We supress it and control it, until spaces lose their voice, resulting in acoustically sterile rooms, fit for occupation, but not ‘life’. Concert halls and spaces for music appear to address these concerns, but only in relationship to set musical typologies and styles. Again, denying a space a voice, and any creative agency.
This workshop will address this imbalance, and we will listen to and discuss sounds developed from spatial practices by artists such as John Cage and Alvin Lucier, seeing how artists have used the agency of space in mode of creative representation.
We will then use site specific recordings and sound processing software to map your local acoustic environment creating new songs of space, and new acoustic dialogues.
ADVENTURES IN RANDOMNESS
SAT 21 NOV - 10-5 pm
This workshop is a short excursion into visual techniques promoting random encounters and chance relationships. Looking into methods first promoted by the Surrealists, we will repeatedly cut, reassemble, and work back into words and images, ending with a mini-Surrealist booklet. The aim is to investigate different ways of inviting unpredictability into visual work and find new wonderous meanings therein.
Alison Moffett is an artist and educator. She has exhibited in the UK and internationally and has taught at the AA, in HTS and MS, since 2011, as well as being a guest critic at other UK universities. She has an MFA from the Slade School of Fine Art, UCL, and an MA in History and Critical Thinking from the AA.
WALK YOUR CAMERA
SAT 28 NOV - 10-5 pm
Walk Your Camera – Photographic Workshop:
This online workshop will use walking as a methodology to create a photographic narrative exploring a journey from an urban center to its periphery.
The workshop will entail students making a limited series of photographs that document this journey while restrained to only vertical format framing and maximum of 24 exposures/photographs.
The aim of these constraints is to engage an analog approach to digital photography, embracing the limitation of film length to produce a more considered and slow photographic series.
Sue Barr is Head of Photography at the AA and holds a PhD from the Royal College of Art. She works and exhibits internationally and was part of the AutoPhoto exhibition at the Fondation Cartier in Paris. She has had recent solo shows at Galerienhaus in Stuttgart and the Arles Photo Festival. Her latest book, ‘The Architecture of Transit’, was published by Hartmann Projects.
A WORLD IN A DAY
WORLD BUILDING WITH GAME ENGINES
Ana Maria Nicolaescu & Sebastian Tiew
SAT 05 DEC - 10-5 pm
In RMB City, Cao Fei uses the space of Second Life to condense the characteristics of China’s booming cities in an ironic, often self-contradictory composition. Starting from this reference, the workshop will explore the possibilities of building a world in a day, using game engine workflows. We will be exploring Unreal Engine as our main worldbuilding tool and use open source assets to compose our individual worlds. ‘A World in a Day’ is a fast paced, dynamic exercise that will help build basic Unreal Engine skills: from working with open source 3D assets, texturing, lighting and finally, using cinematic sequences to produce a one-minute animation.
Requirements: laptop with a dedicated Nvidia or AMD graphics card, min 8 GB RAM and 250 GB SSD (any 2018 and above MacBook Pro, gaming laptop or workstation); Unreal Engine installed.
*We will send an Unreal Engine file containing assets which should be downloaded prior to the start of the workshop.
Ana Maria Nicolaescu works with images and words to explore the complexities of the digital world, with a focus on aspects of gamification, image circulation and art production. Recent projects include Worlding for Real , for Global Art Forum 14; In 20/20 , at the AA; Roblox: Notes from the Front , in TANK Magazine. She is co-founder of Cream Projects.
Sebastian Tiew is a digital artist and designer. He has worked as a researcher and 3D artist for various architectural offices and design agencies in London, developing real time projects and applications for both cultural and commercial purposes. He is co-founder of Cream Projects.