AA.MEDIA

Architectural Association
Communication and Media Studies


AA Communication & Media is an experimental testing ground for exploring and interrogating the tools of the discipline – tools with which we speculate, manipulate and play; compute, control and test; communicate, seduce, and provoke.

Acting as both training camp and laboratory, it is a diverse, multidisciplinary program where unexpected collisions and obsessive attention to detail expose a rich seam of creative potential. Communication Media Studies presents an opportunity to develop individual practice, where students hone their dexterity with established and progressive media, actively testing modes of production through focused acts of doing and making.



CONTACT:

Kate Davies
Head of Media Studies

Oliviu Lugojan-Ghenciu
Lab Coordinator

AA MEDIA
Architectural Association
School of Architecture

36 Bedford Square
London WC1B 3ES

+44 (0)20 7887 4000

LAB

OPEN CLASSES
DIGITAL APPLICATIONS



Image: Alessandro Capozzo

Students from across the school are encouraged to enrol in Communication & Media Studies Lab courses to further their knowledge in a range of prominent digital applications. All courses are open to full-time AA students only, from all years of study, but not applicable for "year out" students. The format for CMS-Lab courses is structured around intense introductory one-day workshops of approximately 5-6 hours. In contrast to studio-based CMS-Core courses, CMS-Lab courses are not marked and are not a formal requirement for any students. They have been established as an accessible means for students to quickly gain technical knowledge in common applications that may not be offered elsewhere in their education or as a means of reinforcing existing technical knowledge. Courses will cover applications focusing on imaging and visualization, 3D modelling, automated computation, CAD and CAM operations, and physical simulation.


Enrolment capacity will be established on a first-come basis. Some popular courses will require you to sign-up in advance, where registration opens 7 days before the date of the course date.

Students can register for Lab and Workshops here: https://www.aaschool.ac.uk/MEMBERSHIP/STUDENTS/CMSWORKSHOPS

Occasionally workshops need to be rescheduled, for up to date information please subscribe to the Media studies Calendar here:
https://www.aaschool.ac.uk/AASCHOOL/CALENDARS/subscribe.php

The following computer Lab based courses will be on offer on Saturdays throughout the Autumn and Winter Terms. These one-day optional courses will introduce students to key digital workflows. (Courses with numbers indicate a series – in most cases a beginner’s session to start, with subsequent sessions leading on to more advanced topics.)





TERM 1
CMS-LAB Courses AUTUMN TERM:

RHINOCEROS 3D
Andres Harris
1 – Saturday 3rd October 2020
The course will focus on an introduction to Rhino and N.U.R.B.S modelling for students who are not familiar with Rhino, exploring surface and solids modelling, tips, 3D printing strategies and basic representation and model export. The Beginners session is for students who have never used Rhino before, which will navigate through the basic tools, and basic modelling. No prior knowledge of Rhinoceros is needed.

2 – Saturday 17th October 2020
The course will focus on an introduction to Rhino and N.U.R.B.S modelling for students who are not familiar with Rhino, exploring surface and solids modelling, tips, 3D printing strategies and basic representation and model export. The course has two sessions, a Beginners session for students who have never used Rhino before which will navigate through the basic tools, and basic modelling; and an Advanced course which will explore advanced modelling, exporting models for 3D printing and other compatible formats as well as an introduction to visualisation and representation. No prior knowledge of Rhinoceros is needed.

3 – Saturday 31st October 2020
The course will focus on an introduction to Rhino and N.U.R.B.S modelling for students who are not familiar with Rhino, exploring surface and solids modelling, tips, 3D printing strategies and basic representation and model export. The Advanced session will explore advanced modelling, exporting models for 3D printing and other compatible formats as well as an introduction to visualisation and representation. No prior knowledge of Rhinoceros is needed.

MAYA
Marko Gligorov
1 – Saturday 10th October 2020
Students will learn how to navigate the Maya interface, general division of objects and how to manipulate them. Understanding what is topological modelling and what are subdivision surfaces will help us progress towards the materialisation, rendering and export of the models to the other software.

2 – Saturday 24th October 2020
Students will learn how to navigate the Maya interface, general division of objects and how to manipulate them. Understanding what is topological modelling and what are subdivision surfaces will help us progress towards the materialisation, rendering and export of the models to the other software.

3 – Saturday 14th November 2020
Students will learn how to navigate the Maya interface, general division of objects and how to
manipulate them. Understanding what is topological modelling and what are subdivision surfaces will help us progress towards the materialisation, rendering and export of the models to the other software.

FILM
Yoni Bentovim
1 – Saturday 14th November 2020
A workshop to assist in developing, focusing and enhancing students film and audiovisual projects. Through exploring your narrative ideas, we will help you refine the visual and sound material you are working with through the editing, sequencing and finishing of the film. The clinic is aimed at looking for creative solutions to the technical questions you are facing and suits projects in any stage of production from early development through to post-production. Please note: students should bring their audiovisual material and software to the session

RENDERING
Matej Hosek
1 – Saturday 31st October 2020
Architectural visualisation has become the mainstream tool for depicting architecture. This lab course will be an introduction to the field and will explore overlapping of two opposites - real and abstract. We will utilise Vray 3.0 for Rhino and Photoshop, to create an image merging the mainstream’s craftsmanship with the sublime style of an individual.

2 – Saturday 21st November 2020
Architectural visualisation has become the mainstream tool for depicting architecture. This lab course will be an introduction to the field and will explore overlapping of two opposites - real and abstract. We will utilise Vray 3.0 for Rhino and Photoshop, to create an image merging the mainstream’s craftsmanship with the sublime style of an individual.

GRASSHOPPER
Mattia Santi
1 – Saturday 7th November 2020
Students will be introduced to Grasshopper environment and basic workflow. No previous knowledge in Grasshopper is required. The course will cover data management in Grasshopper, operations on DataTree, NURBS and Mesh creation, Vectors and Transformations. Each conceptual topic will be supported by practical application to help students get familiar with the tools.

3D ANIMATION
Sonia Magdziarz
1 – Saturday 7th November 2020
A course exploring 3d animation principles and techniques using Maya. Rendering and art direction for animation are also topics to be accounted for during the course.

IMPORTING 3D MODELS IN RT ENGINES
Angel Flores Sanchez
1 – Saturday 28th November 2020
The course focus is on methods of importing Rhino models in the Unreal Engine 4 game engine, for the purpose of real-time visualisation and interaction.





TERM 2
CMS-LAB Courses WINTER TERM:

MAYA
Marko Gligorov
4 – Saturday 16th January 2021
Advanced modelling, texturing, rendering and animation techniques.

UNITY
Oliviu L.Ghenciu
1 – Saturday 16th January 2021
Unity is a platform for creating and operating interactive, real-time three-dimensional content. As of 2018 it had been extended to support more than 25 platforms ranging from mobile to desktop and XR. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality content, as well as simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.

MOTION CAPTURE
Petros De Doncker (Target 3D)
1 – Saturday 23rd January 2021
Along covering the background of mocap, where it all started, the course covers: types of tracking systems, mocap workflows (from suit, software to motionbuilder retargeting to maya), character rigging process, introducing Perception Neuron Suit, recording and exporting data.

ARDUINO
Pedro Garlaschi
1 – Saturday 30th January 2021
Introduction to basic concepts of C++ and Arduino, the idea is to read sensors and abstract the values in order to make a reactive object.

KARAMBA & KANGAROO
Marco Pellegrino
1 – Saturday 6th February 2021
The course will introduce you to Karamba, Kangaroo and other computational engineering plugins.

2 – Saturday 6th March 2021
The course will engage with advanced aspects of Karamba, Kangaroo and other computational engineering plugins.

UX (USER EXPERIENCE)
Nicolas Hardie
1 – Saturday 13th February 2021
User experience doesn’t apply only to software development but also to XR projects. The course will expose the concepts, principles and methodologies of designing a spatial user experience, from the perspective of a contemporary digital product designer.

GRASSHOPPER
Mattia Santi
2 – Saturday 20th February 2021
The second class of Grasshopper will cover more advanced topics related to form finding and basic structural optimization. Starting from understanding Hooke’s Law of Elasticity students will be introduced to particle spring systems and Grasshopper plug-ins that can be helpful to simulate and analyse structural behaviour. Students will be driven step by step in understanding how to generate minimal surfaces for architectural applications. Attendance of Grasshopper 1 Class is suggested.

UNREAL
Angel Flores Sanchez
1 – Saturday 27th February 2021
In this workshop, we will explore the possibilities that VR brings to create, experience and refine spaces in architecture, and how this can be implemented in all the different design stages. We will approach this from an abstract perspective, where space is manipulated in its most fundamental state with few constraints, but also from an integrated approach, in conjunction to other tools frequently used in the design process.

VR (Virtual Reality)
Angel Flores Sanchez
1 – Saturday 13th March 2021
In this workshop, we will explore the possibilities that VR brings to create, experience and refine spaces in architecture, and how this can be implemented in all the different design stages. We will approach this from an abstract perspective, where space is manipulated in its most fundamental state with few constraints, but also from an integrated approach, in conjunction to other tools frequently used in the design process.

AR (Augmented Reality)
Oliviu L.Ghenciu
1 – Saturday 13th March 2021
You will be building an AR project, from design to development and deployment.