AA.MEDIA

Architectural Association
Media Studies


AA MEDIA is an experimental testing ground for exploring and interrogating the tools of the discipline – tools with which we speculate, manipulate and play; compute, control and test; communicate, seduce, and provoke.

Acting as both training camp and laboratory, it is a diverse, multidisciplinary program where unexpected collisions and obsessive attention to detail expose a rich seam of creative potential. Media Studies presents an opportunity to develop individual practice, where students hone their dexterity with established and progressive media, actively testing modes of production through focused acts of doing and making.



CONTACT:

Kate Davies
Head of Media Studies
Inigo Minns
Acting Head (maternity cover)

Oliviu Lugojan-Ghenciu
Lab Coordinator

AA MEDIA
Architectural Association
School of Architecture
36 Bedford Square
London WC1B 3ES

+44 (0)20 7887 4000
@AAMediaLab

LAB

OPEN CLASSES
DIGITAL APPLICATIONS



Image: Alessandro Capozzo

Students from across the school are encouraged to enroll in Media Studies Lab courses to further their knowledge in a range of prominent digital applications. All courses are open to full-time AA students only, from all years of study, but not applicable for "year out" students.
The format for MS-Lab courses is structured around intense introductory one-day workshops of approximately 5-6 hours. In contrast to studio-based MS-Core courses, MS-Lab courses are not marked and are not a formal requirement for any students. They have been established as an accessible means for students to quickly gain technical knowledge in common applications that may not be offered elsewhere in their education or as a means of reinforcing existing technical knowledge. Courses will cover applications focusing on imaging and visualization, 3D modeling, automated computation, CAD and CAM operations, and physical simulation.


2018/19 COURSES

AA Media Lab courses consist of independent one-day courses.
All MS-Lab courses take place on Saturday.

Students can register for Lab and Workshops 7 days in advance here: https://www.aaschool.ac.uk/MEMBERSHIP/STUDENTS/CMSWORKSHOPS

Occasionally workshops need to be rescheduled, for up to date information please subscribe to the Media studies Calendar here:
https://www.aaschool.ac.uk/AASCHOOL/CALENDARS/subscribe.php


TERM 2
The following courses will be on offer for the Winter Term:



Compositing 1
Nathan Su
Saturday January 12, 10-5pm,
No. 39 First Floor Front, Computer Lab
This workshop introduces and investigates the ways 3-dimensional data can be derived from 2-dimensional media (photographs and videos). Using tools native to Cinema4D, we will cover camera calibration, motion tracking, projection mapping and basic photogrammetry. We will explore multiple applications for compositing; from integrating rendered models into photography and live footage, to reconstructing accurate 3D models from film and still images only. Framed in a context of physical photography, we will discuss the similarities and differences between the optics of real and virtual cameras.
Sign-up using the online form. Opens 7 days ahead of the course day.

Narrative development for film and media
Tapio Snellman
Saturday January 12, 10-5pm,
No. 33 First Floor Front
How long is one second? This workshop looks at film making as a time-based design exercise for communicating architectural ideas. While questioning in which circumstances the use of moving image makes sense, we waste no time before endeavouring on a productive day of experimental discussing, filming and editing.
Sign-up using the online form. Opens 7 days ahead of the course day.

Arduino 1
Pedro Garlaschi
Saturday January 19th, 10-5pm,
No. 39 First Floor Front, Computer Lab
Introduction to basic concepts of C++ and Arduino the idea is to read sensors and abstract the values to an LED to make a reactive object.
Sign-up using the online form. Opens 7 days ahead of the course day.

Photogametry
Thomas Parker
Saturday January 19th, 10-5pm,
No. 33 First Floor Front
The sessions will focus on the exploration of photogrammetric techniques and large scale lidar capture and the ways in which they can be used productive fabrication, digital varification and image creation. The photogrammetry session will introduce a set of key skills for personal 3D scanning of small to medium scale objects, and photographic techniques and workflows for improving results. The lidar session will then build on these basic understanding with a jump in scale, looking at a larger urban environments, to provide a completely different understanding of captured data and how we might blend between different data scapes.
Sign-up using the online form. Opens 7 days ahead of the course day.

VR 1
Ángel Flores Sanchez
Saturday January 26th, 10-5pm,
No. 37 Ground Floor Front, XR Room
VR for architecture and spatial design
Sign-up using the online form. Opens 7 days ahead of the course day.

Grasshoper 1
Mattia Santi & Francesca Silvi
Saturday January 26th, 10-5pm,
No. 39 First Floor Front, Computer Lab
Students will be introduced to Grasshopper environment and basic workflow. No previous knowledge in Grasshopper is required. The course will cover data management in Grasshopper, operations on DataTree, NURBS and Mesh creation, Vectors and Transformations. Each conceptual topic will be supported by practical application to help students get familiar with the tools.
Sign-up using the online form. Opens 7 days ahead of the course day.

GIS / Remote Sensing Workshop
Stavros Papavassiliou
Saturday January 26th, 10-5pm,
32FFB
The workshop will introduce students to the basic concepts of GIS. QGIS is an open source and multi-platform software that is being pushed by the EU to be the standard for GIS professionals in private and especially public sector. Sentinel Hub is a cloud-based earth observation platform which allows users to quickly develop remote sensing data for their own applications without needing to download raw data from servers and do the local analysis. This workshop will focus on multiple applications of the software.
To sign-up please contact Christina Varvia

CLINIC 1
Andres Harris, Marko Gligorov, Matej Hosek
Saturday February 2nd, 10-5pm,
No. 36, Barrel Vault
The first Clinic session of the term will focus on modelling and rendering techniques. From Nurbs and Poly geometry to render engines, the goal of the Clinic session is to answer all your technical questions and consult on alternative posibilities to represent your project.
Sign-up using the online form. Opens 7 days ahead of the course day.

OPEN WEEK
Tutors TBC
The week of February 4th - 10th, 10-5pm,
Location TBC
Open Week workshops to be anounced closer to the Open Week.
Make sure to check this webiste fur further updates.

CLINIC 2
TBC
Saturday March 9th, 10-5pm,
No. 36, Barrel Vault
The 2nd Clinic session of the term will focus on various code based technologies. From Processing and simulations to real-time render engines, the goal of the Clinic session is to answer all your technical questions and consult on alternative posibilities to represent your project.
Sign-up using the online form. Opens 7 days ahead of the course day.

Compositing 2
Nathan Su
Saturday February 16th, 10-5pm,
No. 39 First Floor Front, Computer Lab
A follow up to Compositing I, this workshop elaborates on rendering techniques for blending photographic and rendered media. Operating in Cinema4D, we will work with shadow/reflection catchers, HDRI lighting, render passes, blend modes and object/material IDs. We will then develop a workflow for taking 3D projects into post-production software After Effects to compose our layers and finalise a composition with atmospherics and a colour grade. This session will be framed in a context of film-making – so we will include a discussion of sound and digital encoding conventions.
Sign-up using the online form. Opens 7 days ahead of the course day.

3d Scanning
Thomas Parker
Saturday February 16th, 10-5pm,
No. 33 First Floor Front
The sessions will focus on the exploration of photogrammetric techniques and large scale lidar capture and the ways in which they can be used productive fabrication, digital varification and image creation. The photogrammetry session will introduce a set of key skills for personal 3D scanning of small to medium scale objects, and photographic techniques and workflows for improving results. The lidar session will then build on these basic understanding with a jump in scale, looking at a larger urban environments, to provide a completely different understanding of captured data and how we might blend between different data scapes.
Sign-up using the online form. Opens 7 days ahead of the course day.

Arduino 2
Pedro Garlaschi
Saturday February 23th, 10-5pm,
No. 33 First Floor Front
Introduction to NodeJS & Arduino. The idea is to integrate an external API and output the results to the Arduino board.
Sign-up using the online form. Opens 7 days ahead of the course day.

Grasshoper 2
Mattia Santi & Francesca Silvi
Saturday February 23rd, 10-5pm,
No. 39 First Floor Front, Computer Lab
The second class of Grasshopper will cover more advanced topics related to form finding and basic structural optimization. Starting from understanding Hooke’s Law of Elasticity students will be introduced to particle spring systems and Grasshopper plug-ins that can be helpful to simulate and analyse structural behaviour. Students will be driven step by step in understanding how to generate minimal surfaces for architectural applications. Attendance of Grasshopper 1 Class is suggested.
Sign-up using the online form. Opens 7 days ahead of the course day.

VR 2
Ángel Flores Sanchez
Saturday March 2nd, 10-5pm,
No. 37 Ground Floor Front, XR Room
In this workshop, we will explore the possibilities that VR brings to create, experience and refine spaces in architecture, and how this can be implemented in all the different design stages. We will approach this from an abstract perspective, where space is manipulated in its most fundamental state with few constraints, but also from an integrated approach, in conjunction to other tools frequently used in the design process.
Sign-up using the online form. Opens 7 days ahead of the course day.

IxD - Interaction Design
Oliviu Lugojan-Ghenciu
Saturday March 2nd, 10-5pm,
No. 33 First Floor Front
The Motion Studio is the Architectural Association’s time-based media and digital storytelling
garage. We explore digital tools through analog processes, dismantling workflows and improvising
pipelines, prototyping real-time experiences for a real-time digital environment.
The workshop will focus on methods of inputting, processing and outputting movement, using:
3d motion tracking, non-linear 3d animation, projection mapping and interactive installations, choreographing space through yocto-seconds.
Sign-up using the online form. Opens 7 days ahead of the course day.

CLINIC 3
Matej Hosek, Marko Gligorov & Nathan Su
Saturday March 9th, 10-5pm,
No. 36, Barrel Vault
The 3rd Clinic session of the term will focus on rendering techniques. From linear render engines to compositing techniques, the goal of the Clinic session is to answer all your technical questions and consult on alternative posibilities to represent your project.
Sign-up using the online form. Opens 7 days ahead of the course day.