AA.MEDIA

Architectural Association
Media Studies


AA MEDIA is an experimental testing ground for exploring and interrogating the tools of the discipline – tools with which we speculate, manipulate and play; compute, control and test; communicate, seduce, and provoke.

Acting as both training camp and laboratory, it is a diverse, multidisciplinary program where unexpected collisions and obsessive attention to detail expose a rich seam of creative potential. Media Studies presents an opportunity to develop individual practice, where students hone their dexterity with established and progressive media, actively testing modes of production through focused acts of doing and making.



CONTACT:

Kate Davies
Head of Media Studies
Oliviu Lugojan-Ghenciu
Lab Coordinator

AA MEDIA
Architectural Association
School of Architecture
36 Bedford Square
London WC1B 3ES

+44 (0)20 7887 4000
@AAMediaLab

LAB

OPEN CLASSES
DIGITAL APPLICATIONS



Image: Alessandro Capozzo

Students from across the school are encouraged to enroll in Media Studies Lab courses to further their knowledge in a range of prominent digital applications. All courses are open to full-time AA students only, from all years of study, but not applicable for "year out" students.
The format for MS-Lab courses is structured around intense introductory one-day workshops of approximately 5-6 hours. In contrast to studio-based MS-Core courses, MS-Lab courses are not marked and are not a formal requirement for any students. They have been established as an accessible means for students to quickly gain technical knowledge in common applications that may not be offered elsewhere in their education or as a means of reinforcing existing technical knowledge. Courses will cover applications focusing on imaging and visualization, 3D modeling, automated computation, CAD and CAM operations, and physical simulation.


2018/19 COURSES

AA Media Lab courses consist of independent one-day courses.
All MS-Lab courses take place on Saturday.

Students can register for Lab and Workshops 7 days in advance here: https://www.aaschool.ac.uk/MEMBERSHIP/STUDENTS/CMSWORKSHOPS

Occasionally workshops need to be rescheduled, for up to date information please subscribe to the Media studies Calendar here:
https://www.aaschool.ac.uk/AASCHOOL/CALENDARS/subscribe.php


TERM 1
The following courses will be on offer for the Autumn Term:



RHINO 1A (Beginners)
Andres Harris
Saturday October 6th, 10-5pm,
No. 39 First Floor Front, Computer Lab
The course will focus on an introduction to Rhino and N.U.R.B.S modeling for students who are not familiar with Rhino, exploring surface and solids modeling, tips, 3D printing strategies, and basic representation and model export. The course has two sessions, a Beginners session for students who have never used Rhino before which will navigate through the basic tools, and basic modeling; and an Advanced course which will explore advanced modeling, exporting models for 3D printing and other compatible formats as well as an introduction to visualization and representation. No prior knowledge of Rhinoceros is needed.
Sign-up details to be announced shortly

MAYA 1A (Beginners)
Marko Gligorov
Sunday October 7th, 10-5pm,
No. 39 First Floor Front, Computer Lab
Students will learn how to navigate Maya interface, general division of objects and how to manipulate them. Understanding what is topological modelling and what are subdivision surfaces will help us progress towards the materialisation, rendering and export of the models to the other software.
Sign-up details to be announced shortly

MAYA 1B (Beginners - replay)
Marko Gligorov
Saturday October 13th, 10-5pm,
No. 39 First Floor Front, Computer Lab
Students will learn how to navigate Maya interface, general division of objects and how to manipulate them. Understanding what is topological modelling and what are subdivision surfaces will help us progress towards the materialisation, rendering and export of the models to the other software.
Sign-up details to be announced shortly

RHINO 1B (Beginners - replay)
Andres Harris
Saturday October 20th, 10-5pm,
No. 39 First Floor Front, Computer Lab
The course will focus on an introduction to Rhino and N.U.R.B.S modeling for students who are not familiar with Rhino, exploring surface and solids modeling, tips, 3D printing strategies, and basic representation and model export. The course has two sessions, a Beginners session for students who have never used Rhino before which will navigate through the basic tools, and basic modeling; and an Advanced course which will explore advanced modeling, exporting models for 3D printing and other compatible formats as well as an introduction to visualization and representation. No prior knowledge of Rhinoceros is needed.
Sign-up details to be announced shortly

MAYA 2A (Advanced)
Marko Gligorov
Sunday October 21st, 10-5pm,
No. 39 First Floor Front, Computer Lab
Students will learn how to navigate Maya interface, general division of objects and how to manipulate them. Understanding what is topological modelling and what are subdivision surfaces will help us progress towards the materialisation, rendering and export of the models to the other software.
Sign-up details to be announced shortly

RHINO 2A (Advanced)
Andres Harris
Saturday October 27th, 10-5pm,
No. 39 First Floor Front, Computer Lab
The course will focus on an introduction to Rhino and N.U.R.B.S modeling for students who are not familiar with Rhino, exploring surface and solids modeling, tips, 3D printing strategies, and basic representation and model export. The course has two sessions, a Beginners session for students who have never used Rhino before which will navigate through the basic tools, and basic modeling; and an Advanced course which will explore advanced modeling, exporting models for 3D printing and other compatible formats as well as an introduction to visualization and representation. No prior knowledge of Rhinoceros is needed.
Sign-up details to be announced shortly

MAYA 2B (Advanced - replay)
Marko Gligorov
Sunday October 28th, 10-5pm,
No. 39 First Floor Front, Computer Lab
Students will learn how to navigate Maya interface, general division of objects and how to manipulate them. Understanding what is topological modelling and what are subdivision surfaces will help us progress towards the materialisation, rendering and export of the models to the other software.
Sign-up details to be announced shortly

RHINO 2B (Advanced - replay)
Andres Harris
Saturday November 3rd, 10-5pm,
No. 39 First Floor Front, Computer Lab
The course will focus on an introduction to Rhino and N.U.R.B.S modeling for students who are not familiar with Rhino, exploring surface and solids modeling, tips, 3D printing strategies, and basic representation and model export. The course has two sessions, a Beginners session for students who have never used Rhino before which will navigate through the basic tools, and basic modeling; and an Advanced course which will explore advanced modeling, exporting models for 3D printing and other compatible formats as well as an introduction to visualization and representation. No prior knowledge of Rhinoceros is needed.
Sign-up details to be announced shortly

RENDERING 1
Matej Hosek
Saturday November 10th, 10-5pm,
No. 39 First Floor Front, Computer Lab
Architectural visualisation has become the mainstream tool for depicting architecture. This lab course will be an introduction to the field and will explore overlapping of two opposites - real and abstract. We will utilise Vray 3.0 for Rhino and Photoshop, to create an image merging the mainstream’s craftsmanship with the sublime style of an individual.
Sign-up details to be announced shortly

3D ANIMATION 1
Oliviu Lugojan-Ghenciu
Saturday November 10th, 10-5pm,
No. 33 First Floor Front
A 30-second exposure to vacuum is likely to cause permanent physical damage. 15 minutes is the
maximum time for surviving in freezing water. Ambulance response time averages five minutes.
You have one minute and 20 seconds.
We will explore digital animation techniques swinging in between motion-graphics and 3d
animation operations, rallying vectors as space hunters of the very yocto-second.
Sign-up details to be announced shortly

RENDERING 2
Matej Hosek
Saturday November 17th, 10-5pm,
No. 39 First Floor Front, Computer Lab
Architectural visualisation has become the mainstream tool for depicting architecture. This lab course will be an introduction to the field and will explore overlapping of two opposites - real and abstract. We will utilise Vray 3.0 for Rhino and Photoshop, to create an image merging the mainstream’s craftsmanship with the sublime style of an individual.
Sign-up details to be announced shortly

3D ANIMATION 2
Oliviu Lugojan-Ghenciu
Saturday November 17th, 10-5pm,
Outdoor
A 30-second exposure to vacuum is likely to cause permanent physical damage. 15 minutes is the
maximum time for surviving in freezing water. Ambulance response time averages five minutes.
You have one minute and 20 seconds.
We will explore digital animation techniques swinging in between motion-graphics and 3d
animation operations, rallying vectors as space hunters of the very yocto-second.
Sign-up details to be announced shortly

PROCESSING 1: FUNDAMENTALS
Mattia Santi & Francesca Silvi
Saturday November 24th, 10-5pm,
No. 39 First Floor Front, Computer Lab
The aim of the course is to provide an introduction to the basic programming principles in Processing environment. No previous experience in coding is necessary. The workshop will cover basic topics: variables, functions, for loops, conditionals, classes, arrays and the use of the 3D environment in Processing. The workflow is based on learning by doing, so the students will be guided to write their first lines of code.
Sign-up details to be announced shortly

FILM 1
Tapio Snellman
Saturday November 24th, 10-5pm,
No. 33 First Floor Front
How long is one second? This workshop looks at film making as a time-based design exercise for communicating architectural ideas. While questioning in which circumstances the use of moving image makes sense, we waste no time before endeavouring on a productive day of experimental discussing, filming and editing.
Sign-up details to be announced shortly

PROCESSING 2: AGENT BASED SYSTEMS
Mattia Santi & Francesca Silvi
Saturday December 1st, 10-5pm,
No. 39 First Floor Front, Computer Lab
The course will introduce fundamentals of physics, such as vectors and forces. These principles will be applied to the definition of Particle Systems and their implementation through code. Agent-based systems will be introduced defining group behaviours such as flocking and stigmergy. The workflow is based on learning by doing, so the students will be guided in writing code and in the use of processing libraries. Attendance of Processing 1 Class is recommended.
Sign-up details to be announced shortly

FILM 2
Tapio Snellman
Saturday December 1st, 10-5pm,
No. 33 First Floor Front
How long is one second? This workshop looks at film making as a time-based design exercise for communicating architectural ideas. While questioning in which circumstances the use of moving image makes sense, we waste no time before endeavouring on a productive day of experimental discussing, filming and editing.
Sign-up details to be announced shortly