AA.MEDIA

Architectural Association
Communication and Media Studies


AA Communication & Media is an experimental testing ground for exploring and interrogating the tools of the discipline – tools with which we speculate, manipulate and play; compute, control and test; communicate, seduce, and provoke.

Acting as both training camp and laboratory, it is a diverse, multidisciplinary program where unexpected collisions and obsessive attention to detail expose a rich seam of creative potential. Communication Media Studies presents an opportunity to develop individual practice, where students hone their dexterity with established and progressive media, actively testing modes of production through focused acts of doing and making.



CONTACT:

Kate Davies
Head of Media Studies

Oliviu Lugojan-Ghenciu
Lab Coordinator

AA MEDIA
Architectural Association
School of Architecture

36 Bedford Square
London WC1B 3ES

+44 (0)20 7887 4000

LAB

OPEN CLASSES
DIGITAL APPLICATIONS



Image: Alessandro Capozzo

Students from across the school are encouraged to enrol in Communication & Media Studies Lab courses to further their knowledge in a range of prominent digital applications. All courses are open to full-time AA students only, from all years of study, but not applicable for "year out" students. The format for CMS-Lab courses is structured around intense introductory one-day workshops of approximately 5-6 hours. In contrast to studio-based CMS-Core courses, CMS-Lab courses are not marked and are not a formal requirement for any students. They have been established as an accessible means for students to quickly gain technical knowledge in common applications that may not be offered elsewhere in their education or as a means of reinforcing existing technical knowledge. Courses will cover applications focusing on imaging and visualization, 3D modelling, automated computation, CAD and CAM operations, and physical simulation.


2019/20 COURSES

AA Communication & Media Lab courses consist of independent one-day courses.
All CMS-Lab courses take place on Saturday.

Students can register for Lab and Workshops 7 days in advance here: https://www.aaschool.ac.uk/MEMBERSHIP/STUDENTS/CMSWORKSHOPS

Occasionally workshops need to be rescheduled, for up to date information please subscribe to the Media studies Calendar here:
https://www.aaschool.ac.uk/AASCHOOL/CALENDARS/subscribe.php


TERM 2
The following courses will be on offer for the Winter Term:



RealTime Engines - 1
Ángel Flores Sanchez
Saturday January 11th, 10-5pm,
No. 39 First Floor Front, Computer Lab
Real-Time Engines, Introduction. Using Real-Time engines for Design (Unreal Engine 4). Using Real-Time engines for Visual Communication (Unreal Engine 4). Case by case practice time + Q&A.

UX Design & Motion Graphics - 1
Nico Hardie
Saturday January 11th, 10-5pm,
No. 33 First Floor Front
This workshop will explore a design process to help you tackle any creative problem, ensure your design is useful to your users and in the working world reduce risks for all stakeholders.
This will be with

a focus on the application of established design processes for immersive experiences. We will have a look at what “UX Design” and “Design Thinking” mean in the context of Architecture, AR and VR. Afterwards, students will apply these methodologies through research and prototyping exercises to explore new opportunities for architectural applications beyond ArchViz. There will then be an introduction to prototyping tools that require no prior coding knowledge which might open doors for your next ventures.

Arduino - 1
Pedro Garlaschi
Saturday January 18th, 10-5pm,
No. 33 First Floor Front
Introduction to basic concepts of C++ and Arduino the idea is to read sensors and abstract the values to an LED to make a reactive object.

3D Animation - 1
Sonia Magdziarz
Saturday January 18th, 10-5pm,
No. 39 First Floor Front, Computer Lab
3d animation and creative rendering using Maya.

Grasshoper - 1
Mattia Santi & Francesca Silvi
Saturday January 25th, 10-5pm,
No. 39 First Floor Front, Computer Lab
Students will be introduced to Grasshopper environment and basic workflow. No previous knowledge in Grasshopper is required. The course will cover data management in Grasshopper, operations on DataTree, NURBS and Mesh creation, Vectors and Transformations. Each conceptual topic will be supported by practical application to help students get familiar with the tools.

Motion Capture - 1
Petros De Doncker, Target 3D
Saturday January 25th, 10-5pm,
No. 33 First Floor Front
- Motion capture, where it all started
- Types of tracking systems
- Mocap workflows
- Introducing Perception Neuron Suit (students will be chosen to get into and help suit up)
- Real-time streaming in Unreal Engine
- Recording data
- Exporting data to be used in animation software and game engines
Lunch Break
- Introduction to MotionBuilder
- Cleaning data
- Character retargeting
- Baking / Exporting animations
- Importing animations in Unreal Engine

VR (Virtual Reality) - 1
Ángel Flores Sanchez
Saturday February 1st, 10-5pm,
XR Room (37 Ground Floor Front)
In this workshop, we will explore the possibilities that VR brings to create, experience and refine spaces in architecture, and how this can be implemented in all the different design stages. We will approach this from an abstract perspective, where space is manipulated in its most fundamental state with few constraints, but also from an integrated approach, in conjunction to other tools frequently used in the design process.

Immersive media - 1
RESCHEDULED FOR FEBRUARY 15TH



OPEN WEEEK



RealTime Engines - 2
Ángel Flores Sanchez
Saturday February 15th, 10-5pm,
No. 39 First Floor Front, Computer Lab
Unreal Engine 4 and more.

Immersive media - 1
Oliviu Lugojan-Ghenciu
Saturday February 15th, 10-5pm,
No. 33 First Floor Front
Augmented & Mixed Reality - briefing, design and development.

Scripting in Unity
Pedro Garlaschi
Saturday February 22nd, 10-5pm,
No. 32 First Floor Back
Introduction to basic concepts of C++ and Arduino the idea is to read sensors and abstract the values to an LED to make a reactive object.

3D Animation - 2
Sonia Magdziarz
Saturday February 22nd, 10-5pm,
No. 39 First Floor Front, Computer Lab
3d animation and creative rendering using Maya.

UX Design & Motion Graphics - 2
Nico Hardie
Saturday February 22nd, 10-5pm,
No. 32 First Floor Front
This workshop will explore a design process to help you tackle any creative problem, ensure your design is useful to your users and in the working world reduce risks for all stakeholders.
This will be with a focus on the application of established design processes for immersive experiences. We will have a look at what “UX Design” and “Design Thinking” mean in the context of Architecture, AR and VR. Afterwards, students will apply these methodologies through research and prototyping exercises to explore new opportunities for architectural applications beyond ArchViz. There will then be an introduction to prototyping tools that require no prior coding knowledge which might open doors for your next ventures.

Grasshoper - 2
Mattia Santi & Francesca Silvi
Saturday February 29nd, 10-5pm,
No. 39 First Floor Front, Computer Lab
The second class of Grasshopper will cover more advanced topics related to form-finding and basic structural optimization. Starting from understanding Hooke’s Law of Elasticity students will be introduced to particle spring systems and Grasshopper plug-ins that can be helpful to simulate and analyse structural behaviour. Students will be driven step by step in understanding how to generate minimal surfaces for architectural applications. Attendance of Grasshopper 1 Class is suggested.

Motion Capture - 2
Petros De Doncker, Target 3D
Saturday February 29nd, 10-5pm,
TBC
All about motion tracking. Typologies, hardware, workflows, etc.

VR (Virtual Reality) - 2
Ángel Flores Sanchez
Saturday March 7th, 10-5pm,
XR Room (37 Ground Floor Front)
In this workshop, we will explore the possibilities that VR brings to create, experience and refine spaces in architecture, and how this can be implemented in all the different design stages. We will approach this from an abstract perspective, where space is manipulated in its most fundamental state with few constraints, but also from an integrated approach, in conjunction to other tools frequently used in the design process.

Immersive media - 2
Oliviu Lugojan-Ghenciu
Saturday March 7th, 10-5pm,
No. 33 First Floor Front
Augmented & Mixed Reality - briefing, design and development.