Architectural Association
Media Studies

AA MEDIA is an experimental testing ground for exploring and interrogating the tools of the discipline – tools with which we speculate, manipulate and play; compute, control and test; communicate, seduce, and provoke.

Acting as both training camp and laboratory, it is a diverse, multidisciplinary program where unexpected collisions and obsessive attention to detail expose a rich seam of creative potential. Media Studies presents an opportunity to develop individual practice, where students hone their dexterity with established and progressive media, actively testing modes of production through focused acts of doing and making.


Kate Davies
Head of Media Studies
Inigo Minns
Acting Head (maternity cover)

Oliviu Lugojan-Ghenciu
Lab Coordinator

Architectural Association
School of Architecture
36 Bedford Square
London WC1B 3ES

+44 (0)20 7887 4000




Tuesdays, 2-5pm

“Listen. It is night in the chill, squat chapel, hymning in bonnet and brooch and bombazine black, butterfly choker and bootlace bow, coughing like nannygoats, sucking mintoes, fortywinking hallelujah; night in the four-ale, quiet as a domino; in Ocky Milkman's lofts like a mouse with gloves; in Dai Bread's bakery flying like black flour. It is to-night in Donkey Street, trotting silent, with seaweed on its hooves, along the cockled cobbles, past curtained fernpot, text and trinket, harmonium, holy dresser, watercolours done by hand, china dog and rosy tin teacaddy. It is night neddying among the snuggeries of babies.”
Under Milk Wood, Dylan Thomas

“A story should have a beginning, a middle and an end, but not necessarily in that order.”
Jean-Luc Godard

“Bring us the day they switch off the machines
Cos men in yellow jackets putting adverts inside my dreams
An automated song and the whole world gone
Fallen under the spell of the distance
between us when we communicate”
Under The Westway, Blur

In a cultural landscape shaped by the democratising force of the internet, it was never a surprise that video, a medium born of industrial necessity and utilising the language of cinema, would become the dominant tool of expression. Its relative ease of use and publication and its ability to document the everyday while offering some kind of simulacrum of reality, has made it all pervading. It fills our time and screens seductively, influencing our politics, our purchasing and our desires.

We have perhaps waded out far, far too far into the sea of mixed-media. Screen-based addictions are pathological. Perhaps we’re drowning.

This course is not a remedy but aims to provide a historical and technical toolkit to help you navigate these mirky waters. You’ll make a video. You’ll make a soundtrack. It could be live action, it might be animation. Or both. You will watch material that has a story and some stuff that will most definitely not. We will look at the camera, the technique and the software but you will bring your ideas and your voices. Even they are fragments.

Session 1: Tuesday 2nd October 2018
- Spectacle. Film, radio and theatre. Mise-en-scène.
- Persistence of image and animation.
- Visual music /animation. Hy Hirsch, Un Chien Andalou

Session 2: Tuesday 9th October 2018
- Narrative/ non-narrative/ distance /intimacy
- Cameras, lenses and supports. Your project defined.
- La Jetee, David O’Reilly

Session 3: Tuesday 16th October 2018
- Discussing your concept and looking at your storyboard
- Editing software. Chromakeying
- The Moving Camera, Fischli and Weiss.

Session 4: Tuesday 23rd October 2018 
- Discussing your storyboard.
- Soundtrack. Recording your words. Software.
- Motion Graphics.
- Time for a tutorial?


Session 5: Tuesday 6th November 2018
- Shooting
- Inland Empires and Journeys.

Session 6: Tuesday 13th November 2018 
- Shooting /Editing

Session 7: Tuesday 20th November 2018 
- Editing/ re-shooting/ soundtracks and titles. Copyright clearance and publishing.

Session 8: MS JURY DAY: Tuesday 27th November 2018 
- And the winner is…

Submission requirements
- 1 x PDF of storyboard and accompanying background material and research, e.g, photographic site surveys and documentation of test animations.
- 1 x 16:9 formatted HD video with original soundtrack.